Build a Live Odds App: Architecture & Code
Streaming odds, price updates, line movement alerts, and latency tips.
Core architecture
- Ingestion: HTTP polling or WebSocket/Server-Sent Events for odds updates.
- Processing: Normalize markets, lines, and price formats.
- Delivery: Publish updates to clients via WebSocket or SSE.
Polling vs streaming
Start with short-interval polling (2–5s) and upgrade to WebSockets for lower latency and cost efficiency.
Latency playbook
- Use edge regions close to consumers.
- Minify payloads and compress over the wire.
- Batch updates during peak events.
Data freshness and consistency
Ensure eventual consistency across markets and selections. Use sequence numbers or timestamps to discard stale updates.
Change detection
Track last-seen odds per selection and compute deltas before publishing to the UI to reduce unnecessary re-renders.
Scalability and cost
- Batch updates for high-volume events to reduce fan-out.
- Compress payloads and prefer binary protocols for streams.
- Autoscale consumers and apply backpressure when overloaded.
UI/UX patterns
- Highlight price up/down with subtle animations and colors.
- Show last update timestamp and connection status.
- Gracefully fallback to polling if the socket disconnects.