Build a Live Odds App: Architecture & Code

Streaming odds, price updates, line movement alerts, and latency tips.

Core architecture

  • Ingestion: HTTP polling or WebSocket/Server-Sent Events for odds updates.
  • Processing: Normalize markets, lines, and price formats.
  • Delivery: Publish updates to clients via WebSocket or SSE.

Polling vs streaming

Start with short-interval polling (2–5s) and upgrade to WebSockets for lower latency and cost efficiency.

Latency playbook

  • Use edge regions close to consumers.
  • Minify payloads and compress over the wire.
  • Batch updates during peak events.

Data freshness and consistency

Ensure eventual consistency across markets and selections. Use sequence numbers or timestamps to discard stale updates.

Change detection

Track last-seen odds per selection and compute deltas before publishing to the UI to reduce unnecessary re-renders.

Scalability and cost

  • Batch updates for high-volume events to reduce fan-out.
  • Compress payloads and prefer binary protocols for streams.
  • Autoscale consumers and apply backpressure when overloaded.

UI/UX patterns

  • Highlight price up/down with subtle animations and colors.
  • Show last update timestamp and connection status.
  • Gracefully fallback to polling if the socket disconnects.